Review: Incredibles 2 (2018)




About a decade or so ago, Pixar was undoubtedly on top of things as far as 3D animated projects went. Starting out with practically inventing the medium with 1995’s Toy Story, they churned out classic after classic for years. Each new Toy Story improved on the last, while others such as Monsters INC really pushed the capabilities of their technology. Best of all? Each film was smartly written as all hell, and arguably even more enjoyable when viewed with an adult eye. I grew up with a lot of their films up until Finding Nemo or so, and I’m happy to say that even when I make sure to take the nostalgia glasses off, they’re still well done.

Incredibles is probably up there as one of Pixar’s crowning achievements. Before Batman Begins and Iron Man reinvigorated the superhero genre into the all-encompassing revenue-consuming monster it is now, that film played a clever spin on it while filled with hilarious jokes about everything from insurance companies to capes. The animation was crisp and vibrant, the action exciting, and 14 years on, it holds up really well. Sure, it ended with a hook of sorts, but for me personally, it was fine enough without another instalment.

Pixar, however, hasn’t really been what it used to. A combination of a lot of their best players migrating to Disney proper and changing markets means that a lot of their more recent projects didn’t really make that much impact on audiences. Do you remember much of The Good Dinosaur? You know, that thing that was a thing? Or Cars 2: The Seach for Merch Money? Inside Out however was a change of pace, and this made people hopeful for the suddenly announced Incredibles 2.

Now that it’s here, with veteran animation director Brad Bird in the saddle, was it worth the 14 year wait? Do we have a Cars 2, or a Toy Story 3? The answer is…well, a mixed bag.

 Picking up right where the last film left off, the film focuses on the Parr family, or as the public knows them, Mr. Incredible, Elastigirl, Dash, and, er, Violet (the latter I guess didn’t really get around to a codename). Bungling an attempt to catch a supervillain, they end up forcibly reminded that the superhero ban in the last film is in effect, and find themselves in the doldrums, eating takeout in a motel. Soon, however, a seemingly friendly billionaire shows up to give them a pickup—the catch being that Elastigirl is the forefront of the group, as opposed to the focus Mr. Incredible had the last time around.

Right off the bat, one thing becomes apparent—the writing isn’t as sharp or funny as last time, but the action has stepped up a notch. It’s a tradeoff that may feel disappointing, but for spectacle, there’s definitely fun to be had. The sixties aesthetic is rendered gorgeously here, from vehicles to the architecture to the gadgets, and when the characters get to show off their abilities, there’s a lot more creativity in their use and application—be it using forcefields as wrecking balls, infinitely recursive portals, and so on. There’s one very close quarters punch-up between Elastigirl and a bad guy that’s all kinds of tense and invigorating, as the latter pulls out every trick to keep her off his back—and mostly succeeds. In many way’s it’s kinda superior in the asskickery department to a lot of live-action modern superhero flicks.

But let’s get back to the writing. There’s not much on the level of ‘No capes!’, and a lot of the cast spends a fair amount of the movie sitting around going through domestic shenanigans. Some of which are funny, some of which get kinda old. You also better like Jack-Jack, because the movie sure as hell does. There’s also a bunch of new superheroes, most of him aren’t developed much beyond their abilities, with the exception of Void, who becomes a new foil for Elastigirl.

Likewise, the villain, apart from one rather creepy monologue, isn’t that great or interesting as Syndrome in the last film, and your first guess for the secret identity of this crook is likely going to be correct, let’s just say. There’s also some mind control shenanigans that give our heroes other superpowered opponents to contend with, but let’s also just say that it takes a couple of said heroes forgetting their powers at some key moments to work.

Still, it’s by no means a bad movie, and while I wouldn’t put it on the level of the original overall, it’s fine and serviceable. Brad Bird continues to prove that he’s a fine technical director, though according to him the writing process wasn’t as long as he wanted it to be, and it shows. It is, however, still better than some of Pixar’s other projects in the last decade, and a lot of their characteristic care and attention to detail shines through. Don’t expect a classic to mark the years like the first one, and you’ll a decent experience.

Now Toy Story 4? That is some unnecessary nonsense. Pixar definitely ain’t topping the last one there, and though Incredibles has some room to continue, there’s definitely some things left well nuff alone.




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