Class of '84: The Last Starfighter




Continuing our look back on ‘84’s cult offerings, here’s one that touched another facet of the culture then—videogames. Oh, sure, people might assume the hordes playing Fortnite and COD and what have you are a recent thing, as are the substantial prizes that came with the upper echelons of gaming culture, but that isn’t true. Even in the early eighties, Atari was offering amazing prizes for their sadly unfinished Swordquest contest, which involved vast media promotion. It was these sorts of struggles and stakes that inspired the digital contests of Tron, and arguably today’s focus, The Last Starfighter.

Director Nick Castle brings us a fairly straightforward if high-concept story—teenager Alex Rogan (Lance Guest) is stuck in a podunk town where nobody takes him seriously, blah blah, typical eighties film setup. He likes to whittle away his time on an arcade machine that by sheer happenstance turns out to be a recruiting device for pilots to fight in an alien interstellar war, and as you might expect he gets whisked along to join the fight against maniac Xur and the rubber-faced Ko-Dan. There’s a lot of familiar story beats, like the hero trying to run away from the fight only to get forced back, the moment of desperation as the good guys lose their home base—you can tell it easily as one of the many space adventure flicks to come in the wake of Star Wars.

But what makes Last Starfighter doubly interesting is that it, like Tron, was one of the pioneers of CGI—all of the space scenes are rendered this way, and for 1984, that was a hell of an undertaking. We’re talking an era where DOS interfaces were the norm and where pixels mushed vaguely into the shape of a human being was a stunning vision of a digital future to many people.

It holds up better than you might expect—oh sure, it’s still dated, but rendering artificial objects is one of the strengths of CGI, as you don’t spot a fake metal or plastic texture as readily as flesh. Likewise, this allows for some interesting space fights where the ships aren’t limited by dimensions—and one really cool moment where Rogan’s Gunstar fighter spins around in every direction to discharge a ‘death blossom’ that obliterates everything around him. For a technique that was so new, the filmmakers did a good job of implementing it with the resources they had, and that deserves commendation.

As for the rest of the effects…the alien makeup isn’t super convincing and the sets are all very eighties—they haven’t aged as well as many of the interiors of the Star Wars trilogy or even Alien. Nevertheless, there’s a charm and sincerity to it all—it’s a nerd wish fulfilment, to be sure, one that was no doubt felt in some arcades and by some folks hunched over their Commodores, but an innocent one. Videogame culture has expanded and changed over the decades since, in ways good and bad, and I’m not sure if you could pull off quite the same premise again now. Back then, videogames were for the most part another hobby; now, in our connected world where any birds of a feather can flock together, they seem to be an entire existence for some. That’s why things like Ready Player One, in which humanity immerses itself into a world of gaming than merely using that to jump to bigger things as in Last Starfighter, resonate more, I guess.

The Last Starfighter isn’t a film with especially unique writing or direction, but as a curiosity and for those like myself that enjoy a bit of wide-eyed old school scifi, it’s definitely watchable. You can chortle at the old CGI effects, but don’t forget the work it would’ve taken back then, and you can certainly appreciate that this is where it all began. Plug in a high score and give it a look-see.

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